Back at School!

Back at school, which probably means I’ll be posting more now! Our war versus Texas State. has been postponed owing to computer problems with several of our players, but it looks like that should be played this week at some point. I’m confident in this draw, as Irvin and our 2v2 team should both secure easy wins. TJ has a strong Z player, while Victor has a 1000+ master T to play. Meanwhile, our war vs. Washington University looks to be on schedule, and while they will be looking for revenge, I feel confident that we will continue our dominance.

TJ no longer has lag, which means that he will quickly ascend to the GM league and win it all.

Hope you guys are still sporadically checking. Content will be up soon!

Sorry…

It’s been so long! I have a couple of exciting things in the works:

 

1. I’ve been hired by ESFIworld.com as a content writer, so I’m super excited about that! Articles will probably start after the new year, right now I’ve been busy getting oriented in the means of being an esports journalist.

2. I’ve been working on rsearch and grant proposals to go research abroad this summer, once I’m done with those, content production will continue as usual.

3. I’ve been laddering insane amounts this past week. Diamond account with 300 points– hopefully I’ll be getting to masters soon!

4. I’m working on this balance thing and turning it into something more than a series of articles. I’ve done a lot of research (read: played a fuckton of CnC, UT, and Counterstrike) in gameplay and how balance works in different kinds of games. Hopefully when that’s done I’ll be able to upload it all here!

5. Our match versus Texas State has been postponed to after the new year–TJ is getting a new computer which means that his ownage rate will go up 1000%. Thus, there have been no serious matches to cover for UChicago. That being said, we will probably have practice matches vs. UMinnesota and Harvard at some point this quarter. And we will be travelling to a couple of the LAN events!

 

Hope ya’ll have a great Newtonmas (it is Newton’s birthday after all) and a safe New Year. I leave you with this:
Continue reading

Also…

I know that this has been sent around a lot, but in case you haven’t gotten a chance to check this out, buzzfeed has collected 45 of the most powerful images of 2011. They’re pretty ridiculously deep. Here are some of my favorites:

I was in Chicago for this one, it was pretty wild. The lake was also frozen over.

Gives a better appreciation of what they mean by "dust storms." in the Southwest.

 

Destruction in Japan after the Tsunami. There are several, about Japan, but this one struck me the most.

 

Google Earth giving an amazing before/after shot.

 

By far, my favorite memorial for 9/11. Beautiful, and haunting.

 

I know the eruption of this volcano caused mass evacuations.. but it's still beautiful in itself.

 

So happy that my state is treating gays like people too now. The first couple to be married on July 31st...? I think that was the date.

 

 

 

Check out the rest of them! They are pretty friggin incredible!

…On Balance.

I think it is fair to say that there are many emotions pent up into discussions about what is or isn’t imbalanced. For this reason, I am going to focus on being very rigorous in my discussion about balance and its prevalence in gaming. However, as I was being rigorous about every little point, I quickly realized this was not going to be one article but several. Thus, the first one will solely focus on the definition of balance, its inclusions and exclusions, its limitations, and applications outside of the gaming world. Next week, I will begin discussing about balance within gaming spheres. In this, I hope to avoid several clashes between terms, operations, and definitions that tend to occur on most balance threads, which ultimately dissolve into flame wars. All I ask is for people to take as much time and effort understanding my points and demonstrate that in their responses. Alright, here we go!

For the online gaming n00b (it’s okay, we were all there once!) here are a few definitions of balance as accepted by the gaming community:

  1. Balance- adj. A multiplayer game is balanced if a reasonably large number of options available to the player are viable–especially, but not limited to, during high-level play by expert players.
  2. Balance- A concept in game design describing fairness or balance of power in a game between multiple players or strategic options.

For all possible purposes, these definitions of balance and most other ones out there do not delve far enough into the idea of balance to have a rigorous understanding of what balance is. For example, on Team Liquid, the discussion is entirely based on the characteristics of balance, but not what it actually is. Other definitions structure it as a concept with a theoretical aspect, rather than a concrete state. This becomes problematic when attempting to identify balance in a game because we have no idea what we’re looking for; most traditional statistics will not identify game balance—Was Zerg overpowered over the first 2 months of the game, or did Z players just really have an incredible run at GSL? Either explanation is plausible, and further assessment of balance is necessary to determine its origin in games.

Thus, without further ado, I give you, the LuX (Look at me being modest!) definition of balance:

Balance—adj. The state of a game such that all players, regardless of what they start with, in the beginning, have an equal chance of winning the game.

Within this definition, it is important what is included and what is not. Balance is not a discussion as to whether an individual player has more ability than another player, or if playing a certain style favors a whole group of individuals with identical characteristics. Rather, balance is solely concerned with the likelihood of winning at the beginning of the game. This is an important distinction, as it almost becomes impossible to determine balance at any other point. Further, the beginning of the game also includes any forms of tech or upgrades that could be accessible at later points in the game. For example a race that includes a building that makes ultralisks for 100 minerals would still be considered imbalanced because it is an inherent characteristic of the race that is present at the beginning of the game.

While the most popular games are generally well balanced, the individuals who play the game also change some aspects. In this sense, balance has a utilitarian perspective—if enough people consider something imbalanced, most games will rid themselves of it at a competitive level. In StarCraft, this is seen by the removal of certain maps like Steppes of War, which favored certain races by a large amount. Long before Blizzard removed it from the map pool, most major tournaments got rid of Steppes. Another example of this democratic aspect of balance is within Super Smash Brothers Brawl.  Any player who picks Meta Knight is looked down upon as a cheap player. In fact, Meta Knight is a banned pick from every major tournament. This demonstrates that just because the game gives you some characteristic or playable feature, doesn’t mean that it will be taken as balanced—every aspect must go through player analysis as well. Often, this player analysis will represent the limit of expected professional play. Just as professional Brawl players would be able to smash casual players who use Meta Knight, there could theoretically be a class of player able to smash professional Meta Knight players, but the skill required for such play is far beyond what is expected of even individuals on the highest level.

Chess is often thought of a natural comparison when discussing balance, however there is a slight limitation in relation to RTS games. If you play a game of chess, statistically speaking you are most likely to draw. If you are playing white, you have a slight edge to win, and if you are playing black, a slight edge to lose. This is due to the inherent imbalance that in a turn-based game, one player must go first. Chess players, however, need not worry about this inherent imbalance for the most part, because they need to be able to play both white and black. There are no major tournaments where any player can pick what color she wants for the entire event. Thus, chess avoids arguments about balance—or at least, most mainstream talk is not about it.

This is not applicable to RTS games, where the limit to taking turns is as fast as you can move. However, within most serious competitive RTS games, there is a new dimension where balance, or lack thereof, is a huge concern: different races.

When RTS initially started, with games like Command and Conquer, and Warcraft II, it was, for all intents and purposes, a real-time version of chess. Each “race” or side started off with nearly the exact same units, and thus every match would be considered, in the modern RTS era, a mirror match. StarCraft changed all that when it was released in 1998. It was the first RTS to give different characteristics for each race. Going back to chess, it would be like if white started with 2 queens and an extra pawn, but without rooks, while black had the usual setup. The aim of a truly balanced game is to give both sides equal chances of winning, regardless of racial distinction.

On the positive side, meta-game, or the ability to out theorize your opponent, saw an incredible rise in depth. When playing a mirror match, meta-game does develop initially, but it is limited, and almost every match becomes one of slightly better positioning, or slightly better economy. When playing a match between two completely different races, the meta-game becomes much more involved because the number of different combinations possible increases exponentially: what units could he play? How many different combinations? What might best counter the unit mix I have? Does she have that counter at her disposal at this time? It has gotten to the point where strategy has stormed discussion sections; occasionally, you get a post asking about how to macro (spend money) well, or how to maintain a strong economy, but they are rare compared with the number of posts asking about how to counter a build or unit combination.

I skated over a bunch of these examples, but I promise you in later articles I will return, and flesh them out a little further. For now the point of this one is to simply bring balance into a new discussion—one where balance becomes less about the flavor of the month, statistics, or who happens to be on a hot streak, and more about the cohesiveness of the game on a whole.. It’s not simply an overused ability, or a certain strategy that can be employed—it’s about a race’s design, expected player limitations, inherent problems in the game, and other characteristics of games and players. I’ve only discussed balance as a state of game present in the beginning, and I think the next article will focus on balance throughout the rest of the game.

Feel free to leave comments/concerns/worries/posts on this, as this is a work in progress, and certainly not something I have definitive answers on. Thus we march on the path of rationality!

The second Half Of the Season

Aside

So the University of Chicago has done reasonably well for itself. A little bit of carelessness earned a loss versus Northern Illinois University, but overall, a record of 8-1 with a game ratio of over 66%, is representative of a good first half. The next part of the Collegiate StarLeague, according to the rules, is: “The second half of the season will feature inter-division play, where a team will play a randomly selected team from the same region of every rank: rank 1 teams will not play rank 10 teams (and so rank 10 teams will not play rank 1 teams).” So our pool of teams is no longer restricted to the confines of Hyperion, but all of the Central region. And these teams have just been released, so without further ado:

  1. December 18th, 2011 vs. Texas State University
  2. January 8th, 2011 vs. Washington University of St. Louis
  3. January 15th, 2011 vs. Trinity University
  4. January 22nd, 2011 vs. Texas Tech University
  5. January 29th, 2011 vs. University of Texas at Austin
  6. February 5th, 2011 vs. Colorado School of Mines
  7. February 19th, 2011 vs. University of Wisconsin Stout
  8. February 26th, 2011 vs. University of Louisiana at Lafayette

If you are following the college Starcraft scene at all, two schools should jump at you: Texas Tech University, and the University of Texas Austin. The rest of the teams on this list do not resonate much (except for our last win over WashU!) So let’s take a little gander into the realm of Chicago’s chances

Texas State University is part of the Texan development of decent Starcraft schools for the state. Along with Texas Tech, all the UT schools, and North Texas, they have begun to give California a run for its money as the top Starcraft state. Texas State University, while on paper, does not seem the most scary school, but boasting several masters, including OptikCoyote, who is definitely a smurf, taking out several top level master players.

The Washington University of St. Louis, we’ve all seen. Certainly a strong team, I have to look to our last meeting with them and feel comfortable about our chances going in. KoomasiBlue is an extremely capable player, but you need to win 3 games to win the war.

Trinity University Seems to be of the same mold as WashU: one really good player, while the rest just average. As this has been most of our division, I am feeling good about our chances.

While Texas Tech, at first glance seems to be an average school, a closer examination shows that they now claim Nam “HeavOnEarth” Tran, a mid-level GM on their team. If this does not turn out to be the case, I feel much better about our chances. Otherwise, it will be a close match.

UT at Austin will be our most serious test. With 3 1000+ masters, our victory, for the first time this season, is not assured. We will try our best, and see if we can’t have some Starcraft magic happen.

Colorado School of Mines also boasts several good players, but no one spectacular, ie, above 700 masters. UWisconsin only has one master, while ULouisiana has none. Based on this first glance, I’m assuming we’ll be able to go 7-1, or at least 6-2 in interdivisional play.

I leave you guys with our new logo, as designed by Joe Zhu.That man is strong like a thousand bulls, and bright like a million suns. With his technical skills he whipped this up:

Sweaters and jerseys will follow. Hopefully we will get them for the LANs in Princeton and Texas! Keep up the good fight ya’ll.

POSTING

Hey guys, so post will be pushed back to Wednesday in the interest of preserving my life. We also didn’t have a meeting this week, so there’s not much to discuss. The next half of the season starts next week. I would tell you who we’re playing, but I have no clue because they still haven’t posted the information :( . Until then, finals have begun to take over my life

Otherwise, I’m watching way more events, and planning on seriously studying the game over christmas. Hopefully things will work out and I will be a positive contributor to our successes! In the mean time look out for Wednesday for awesome stuff. I’ll either do a review of the teams we’re playing, or if that’s not up, maybe some analysis of Leenock’s beatdown of MVP in GSL (okay so 3-2 isn’t much of a beatdown, but the kid is 16!).

MACRO FOLKS MACRO!
See you Wednesday :) .

DreamHack

If you guys aren’t already watching Dreamhack, you should be. that goes to day9′s stream, cause I’m a fanboy, but the main Dreamhack stream has over 50k viewers, and day9 has another 20k, some other stream has 30k, and the screenshots on the crowd are to die for. It’s incredible how much Starcraft has revolutionized the amount of interest in E-Sports.

Also, a pulse tracker? That’s an interesting idea..